Integrity center
Fair-play controls you can inspect
This page covers Hexed's current fair-play controls and their limits: account requirements, server-checked moves, restricted access to hidden information, recorded matches, reporting, and clear labels for AI and observers.
- Ranked queue
- Member accountNo fill bots at match start
- Game action
- Checked by the serverInvalid actions are rejected
- Hidden state
- Filtered by viewerSpectator hands remain masked
- Pairing
- Same-address guardUsed in normal ranked matching
- Review
- Replay + reportMatch context is kept for review
Ranked matchmaking requires an account
Ranked matchmaking requires a member account and does not start with fill bots. Normal matching also keeps people on the same internet address apart unless the address is approved. The published queue fallback can relax that check after a full group has waited.
The game server validates moves
Moves are checked against the server's game state. Request checks and rate limits reject malformed or abusive traffic, while viewer filtering removes private cards from ordinary spectator data.
Bots and open-hand observers are labeled
AI-created seats carry bot identities. A takeover keeps the departing player's name but switches to the bot portrait and is announced in the game log. Ordinary spectators receive public information; approved observers must choose Observe explicitly, and the table is told who has that access. Neither live viewer mode receives development-deck order.
Reports lead to review, not an automatic verdict
Players can report suspected cheating or exploits, harassment, inappropriate chat, and griefing from the match. The replay preserves context for review. An engine evaluation may help, but its score alone does not prove misconduct.
What the dice use today
The server uses JavaScript's standard pseudorandom generator for dice rolls, shuffles, board setup, and turn order. Balanced dice is a separate room setting. Hexed does not currently describe its rolls as quantum-powered, cryptographically secure, or publicly verifiable.
Fair-play questions
Does Hexed guarantee a cheater-free game?
No. Hexed uses the controls listed here, keeps match records, and accepts reports for review.
Are the dice quantum-powered?
No. The production game currently uses the JavaScript runtime's pseudorandom generator. Any future verifier will be announced only when players can inspect the protocol.
Does Hexed claim automated bot detection?
No. Current protections include account controls, pairing checks, server validation, replays, and reporting. Hexed does not advertise automated bot detection today.
Review the current controls and their limits
Hexed publishes the protections that exist today and avoids claiming systems that are not yet running.